![]() It helps to play them in the order you want them to appear in the new Hyper Set (though you can move lanes up and down in the Editor later if you need to). First, in the Arrange window, record in the notes you wish to map out. Sometimes, you'll need to create your own Hyper Sets from scratch, so let's look at a neat way to define your own. Hi-hat mode is designed to ensure that open and closed hi-hat samples don't play at the same time. Personally, I like my toms to go from high to low (top to bottom) rather than the default, which goes low to high! Also, you might want to duplicate some tracks, as it's sometimes handy to have two lanes set to the same note but with different grid settings, making it easy to create flams and replicate other stick techniques. ![]() You can also customise the the order of the lanes to your liking, by dragging them up or down the list. Once open, simply select the event definitions that you don't want in your Hyper Set (shift-click to select more than one lane) and use the Delete Event Definition function, also found in the Hyper menu. The quickest and easiest method for making your own drum Hyper Set is to use or modify the existing GM Drum Kit set, found under the Hyper menu of the Hyper Editor pane. With a Hyper Set laid out to display individual notes in whatever software you're using - Ultrabeat, EXS24 or even a third-party virtual drummer - it's a breeze to program realistic-sounding drums (or machine-like ones if that's what you're after). The Create Hyper Set for Current Events command allows you to quickly tailor your Hyper Editor to show only the information that's relevent to your track. But why not use Ultrabeat and its built-in step sequencer? Well, Ultrabeat's step resolution is a global setting, therefore you can't mix up 1/8, 1/16 and 1/16 triplets in a hi-hat part, for example, and neither can you view the sequences of multiple voices at the same time. One of the most useful applications of the Hyper Editor is programming drums. The default keyboard shortcut is Apple+5. To open a new Hyper Editor, you simply navigate to the Window menu and select Hyper Editor from the list of options. ![]() By default, there are two Hyper Sets pre-defined: MIDI Controls (to display parameters such as MIDI CC, Pitch Bend and Aftertouch) and GM Drum Kit, where each lane is mapped to a particular MIDI note, according to the GM standard drum map. To make life easier, the lanes can be organised into so-called Hyper Sets, and you can quickly create your own, to display the information the way you'd like. The special benefit of the Hyper Editor is that each lane can have its own timing or quantisation grid, and this grid can be changed at any time to allow for different quantisation to be applied to new events without affecting the data that is already there. It follows the timeline in the same way as the Arrange page does, and displays MIDI events as vertical beams, where the height of the beam represents the value of the event. But by far the most specialised (and most often ignored) editor in Logic's arsenal is the Hyper Editor.īasically, it is a display that can show all sorts of MIDI data in separate lanes, called Event Definitions, allowing you to see, create and edit different types of data in one window. Quite often it's useful to work with a combination of editors simultaneously, perhaps using the Piano Roll (formerly known as the Matrix Editor) as a general-purpose MIDI editor, with the Event List for fine-tuning note lengths and the like. Each offers a view of the data in a different form and some editors offer particular advantages in certain circumstances. Logic has always been an excellent MIDI-programming and editing package, offering several different editors which allow you to create and modify MIDI data. ![]() In the Hyper Editor, each drum is listed down the left-hand side, with event information displayed along the conventional timeline. Logic's Hyper Editor (top) shows you far more information than the Piano Roll (bottom), so is very handy for programming drums. We give you the low-down in this advanced workshop, and suggest some ways of using the Hyper Editor in your music. Logic's Hyper Editor is a powerful way of creating and manipulating MIDI data, but it's often overlooked. ![]()
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